Cellular Automata - Fire, Water, Grass
cellular automata
on November 23, 2016
The code can all be found on GitHub: here
- Fire beats Grass.
- Grass beats Water.
- Water beats Fire.
- If neighboring cells are empty, the cell is occupied by the attacker.
- Each cell has a determined amount of HP to determine when it dies.
- Each loss, a cell loses one HP.
- Depending on mode, both the attacker and defender can mutually attack each other, else only the attacker attacks.
A large gif demonstrating the rules being applied with mutual attacks
A large gif demonstrating the rules being applied with only the attacker attacking. Note how much smoother the patterns are.
The below convergence graph shows how the populations starting from a random state tend towards homogeneousness. The end state is that each of the three elements represent approximately 33% of the occupied space.
The below graph shows when both the attacker and defender exchange an attack.
The below graph shows when only the attacker attacks each step.
A video of a larger simulation: here