Cellular Automata - Fire, Water, Grass

cellular automata

The code can all be found on GitHub: here

  • Fire beats Grass.
  • Grass beats Water.
  • Water beats Fire.
  • If neighboring cells are empty, the cell is occupied by the attacker.
  • Each cell has a determined amount of HP to determine when it dies.
  • Each loss, a cell loses one HP.
  • Depending on mode, both the attacker and defender can mutually attack each other, else only the attacker attacks.

A large gif demonstrating the rules being applied with mutual attacks

A large gif demonstrating the rules being applied with only the attacker attacking. Note how much smoother the patterns are.

The below convergence graph shows how the populations starting from a random state tend towards homogeneousness. The end state is that each of the three elements represent approximately 33% of the occupied space.

The below graph shows when both the attacker and defender exchange an attack.

The below graph shows when only the attacker attacks each step.

A video of a larger simulation: here


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