Tilenator

 

The Tilenator has 2 main purposes:

 

  1. Deconstruct a Sprite sheet

In order to do this you must first load an Image. Then select Tilenate from the menu.

                  You should be first prompted for an output directory for the tiles to be wrote to. Next a screen similar the one illustrated above should appear. The first 2 input      

                  boxes (Sprites Width and Sprites Height) represent the dimensions of the tiles being made. StartX and StartY represent where in the image that the tilenation will

                  begin. X-dev and Y-dev represents the space between each tile. An example of this is below. Basename is the beginning part of the tiles name. (e.g. tile0, tile1,  

                  tile2). And suffix name is the integer to begin counting from.

                 

                  In this example the X-dev and Y-dev are both 2. and the sprites width and height are 48.

 

  1. The second process is the exact opposite. You choose a directory of tiles and build a Tile sheet from it.

           

            First you will be prompted to enter a file name for the tile sheet that you are creating. Next enter the name of the tile sheet. The specify how many tiles you want in    

            each column and row and the deviation (x and y) between each tile. Then the file will be wrote and an image will be displayed. It will probably be much more

            scrambled, but all the tiles are there.

 

 

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