Set Tile Attribute

This option allows you to access individual bits of the map’s map data section. The Attributes are in relation with the Tiles in the 2nd layer (middle) map. The format for the attributes is:

Bits

Value

One possible representation

0

0 or 1

0 = not walkable/ 1 = walkable

1

0 or 1

0 = not swimmable/

1 = swimmable

2

0 or 1

1 = not NPC passable/

0 = NPC passable*

3-7

0 to 31

Special cases. E.g. warp tiles, swamps.

*Since a considerable amount more tiles are probably going to be NPC passable its easier just to flag the ones that aren’t passable.

The “Associate all Tiles” will make all similar tiles to share the same attribute.

 

 

Index